#GenCon2019 Day 1
I started GenCon off right by going to the gym before opening ceremonies! I am happy of myself!
When the expo hall opened, I made a straight line to the BWHQ booth, as has become my tradition:
- Checked to see if there are any play tests this year (more on that, later)
- Picked up an (additional) copy of Miseries & Misfortunes, to supplement the Kickstarter
- Got the small zine game Catch the Devil
- Most excitedly, I commissioned a toned paper sketch from David Peterson AKA Mouse Guard
Indie Press Revolution is always a good booth to check out physical RPG products. Bonus: they email you a copy of the digital book when you buy physical. I found some great stuff:
- I’m a fan of the Vampire the Masquerade product line (before problems with 5th edition and their catering to abusers and the alt right, anyway). I’d been wanting Beckett’s Jyhad Diary for a while, but held off due to cost. IPR had a nice sale, so I got a copy.
- Also on the Vampire front, they had physical copies of the Prince’s Gambit. This is another type of game I’m always up for: parlor/social-deduction game.
- I also grabbed Companions’ Tale, because it’s a mapmaking and collaborative storytelling game. I like the idea of examining what version of the stories live, too.
- IPR also had physical decks for the small LARP Winterhorn, which is a game where you play the regime trying to stop peace & justice activists. Understandably, this is an educational LARP which can help to threat-model our own activism efforts, examining how we might be more resilient and effective.
Our coupon book had a free copy of Dwar7s Duel so I had to grab that, because Dwarves. It looks to be a simpler version of Dwar7s Fall, maybe?
And finally, I couldn’t let a GenCon go buy without my customary Timid Monster. These are very cool and I have a little stand for them in my office.
Up next was the update panel from Burning Wheel Headquarters. We heard about what’s going on with the Burning Wheel universe. In summary:
- Torchbearer 2 has a ton of revisions, they’re very excited about it, and they’re looking at how they can get some great playtesting and feedback before publishing
- Miseries & Misfortunes is going to start having some setting, scenario, & lifepath expansions because the 5 years in Paris (1648-1652) is concurrent with interesting things happening in many other places in the world (and is apparently called “the general crisis” by some historians)
- The “secret playtest” we did at #GenCon2018 has had more playtests, and much of the design work is complete, but i’ts been a bit on the back burner as other projects have taken front stage (and the challenging parts of component, art, etc. production have come up)