Games
- modpca $YourLowestAttribute $ThatNumber
- Score and play your first game normally
- The losing side starts their next game at a cumulative +1 starting points and gets to choose the starting distance and handedness (normal or offhand) of the next game
- The side that gets the other side to 21 starting points wins the long game
- I’d forgotten how much they dumbed down things from 3 to 4 and again 4 to 5
- My fave thing to do is alchemy, and I announce to my spouse all the plants I’m picking and she likes to tell me if they are real plants and if the game ones actually look correct
- The worst thing about Oblivion is having to scroll to an odd UI location and back every time you open a container…over and over….
- Reply: you can send a webmention as a reply to this post, reply on micro.blog (see link below), or reply by email (see link below).
- Place an element: pick from the menu below (a terrain selection or a point of interest), and give me coordinates for it. I’ll place it if it doesn’t invalidate one I already placed, and then update the map.
- Two then you: you only get to take another turn if two other changes have happened since the one you requested.
- Terrain (color): Choose 3 hexes of one terrain type and 1 hex of another terrain type. They must be contiguous (connected) with one another. Assume hexes are 25 miles-ish. I’ll need coordinates for all 4. Note: All hexes will eventually get a terrain.
- Swamp (green): soggy areas filled with things that lurk, where people scrap together whatever safety they can, often on stilts or in the trees
- Wasteland (purple): radiation, toxic spills, infestation, or other terrible things make this land inhospitable to all but the most resilient of beings
- Desert (orange): whether sand, rock, glass, or worse, people here are often nomadic, seeking out scarce resources wherever they can find them
- Mountain (black): steep, formidable, and buffeted by strong winds, people usually live and move inside, rather than trying to cross them
- Archipelago (teal): the waters are filled with small islands, harsh storms, and predators, and people make their way around in small craft and flotillas
- Point of interest (letter). Only one of these may exist on a hex. You can place them regardless of if the terrain is chosen already, or not.
- Skyship (S): It looms overhead, slowly making its way across the landscape. Restriction: only one on the map. If it is already placed, you may choose this again to move it one hex in any direction.
- Metropolis (M): What could even sustain a population in these horrid lands? Something has, because many are here. Restriction: only one per terrain type.
- Gathering (G): There are people here, though in smaller quantity. Maybe permanently as a settlement, maybe temporarily or nomadically.
- Conflict (C): Nobody wants to be here, not even those involved.
- Ruin (R): Wonders from a previous era, for those brave or foolish enough to investigate.
- Phenomenon (P): This strange thing shouldn’t exist, and yet reports say it does.
- 0% in 1 guesses
- 11% in 2 guesses
- 52% in 3 guesses
- 79% in 4 guesses
- 96% in 5 guesses
- 99% in 6 guesses
π² An RPG where all the NPCs and creatures are horrors from Stable Diffusion.
This is “lizard man, apocalyptic wasteland, Landscape” variant from a previous version of that prompt.
(This is kinda what I was already doing for my game/setting but didn’t expect so many weird horrors)
π² played around with Diffusion Bee last night and itβs going to be awesome for personal game/setting development.
#Inktober22 Day 1: Gargoyle
π² an RPG where you used old baseball card stats as the randomizer
π² Quick experiment creating a dungeon map using a grid background and photo foreground.
(This one had been a πΈ of a π°)
πΉ Elder Scrolls IV (Oblivion) leveling adaption:
Want to focus on your preferred playstyle and not be penalized for not micromanaging skill-ups to get three +5s each level?
When you level, count how many points you are missing from a +15 total. Go to the console and put in the following commmand:
This keeps you at +15 attributes each level and has the level-balancing system keep in a reasonable range.
Ladderball: The Long Game
πΉ Play.date owners:
Do you use it a lot? Or is it more of a novelty?
πΉ A few more Elder Scrolls IV observations:
Playing Elder Scrolls IV again and now I am running into all these characters that sound like Inspector Gamache. πΉ
ππ² Finished reading: Into the Odd (remastered).
What do you like about it? Have you played it? Have you taken anything from it for another game?
πΉ 4 days late, but it’s here! steamdeck time!
Becoming a 1st level ranger π² and sleuthing around π
Two little audio stories from todayβs adventures.
π² Let's Make a Hexmap!
I need a hazardous hexmap for a post-apocalyptic science-fantasy-meets-dark-fantasy game I’m developing to play with some friends. I think things like this always end up more interesting when the input of multiple people creates emergent complexity. That’s where you come in!
(I’ll make a cleaner version with canonical symbols, once we complete the exercise.)
Rules/Steps
Menu
π² Working on a game that’s part Dark Sun and part Mothership and should be able to steal from adventures for both. Best idea or worst idea?
π² A roguelite TTPRG where chargen is quick but meaningful, character loss or swap-out is common, and experience provides options or benefits to future characters.
This probably exists already? Pointers welcome if so. If not, letβs make it.
πΉWordle stats:
πΉ Really enjoying Children of Morta. It’s a charming rogue-lite centered around a family of guardians. (Well, at least as charming as you can be when fighting off corrupting incursions?)
H/T Opus Zine
π² Updated π₯βΈοΈ stack
Not pictured, Mouse Guard and 1st and 2nd ed. Torchbearer