RPG
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- Place an element: pick from the menu below (a terrain selection or a point of interest), and give me coordinates for it. I’ll place it if it doesn’t invalidate one I already placed, and then update the map.
- Two then you: you only get to take another turn if two other changes have happened since the one you requested.
- Terrain (color): Choose 3 hexes of one terrain type and 1 hex of another terrain type. They must be contiguous (connected) with one another. Assume hexes are 25 miles-ish. I’ll need coordinates for all 4. Note: All hexes will eventually get a terrain.
- Swamp (green): soggy areas filled with things that lurk, where people scrap together whatever safety they can, often on stilts or in the trees
- Wasteland (purple): radiation, toxic spills, infestation, or other terrible things make this land inhospitable to all but the most resilient of beings
- Desert (orange): whether sand, rock, glass, or worse, people here are often nomadic, seeking out scarce resources wherever they can find them
- Mountain (black): steep, formidable, and buffeted by strong winds, people usually live and move inside, rather than trying to cross them
- Archipelago (teal): the waters are filled with small islands, harsh storms, and predators, and people make their way around in small craft and flotillas
- Point of interest (letter). Only one of these may exist on a hex. You can place them regardless of if the terrain is chosen already, or not.
- Skyship (S): It looms overhead, slowly making its way across the landscape. Restriction: only one on the map. If it is already placed, you may choose this again to move it one hex in any direction.
- Metropolis (M): What could even sustain a population in these horrid lands? Something has, because many are here. Restriction: only one per terrain type.
- Gathering (G): There are people here, though in smaller quantity. Maybe permanently as a settlement, maybe temporarily or nomadically.
- Conflict (C): Nobody wants to be here, not even those involved.
- Ruin (R): Wonders from a previous era, for those brave or foolish enough to investigate.
- Phenomenon (P): This strange thing shouldn’t exist, and yet reports say it does.
- First RPG you played: WEG Star Wars
- Last RPG you played: Blades in the Dark
- RPG you played most often: Burning Wheel
- RPG you recommend: Dominion Rules is a hidden open source gem #ttrpg #ttrpgs
- Ghost Fightinβ Treasure Hunters - light game, great with kids, excellent production/pieces/art
- Castle Panic - itβs tower defense: the board game
- Dutch Blitz - a staple among many Mennonite families, hailing from back when regular playing cards were not permitted
- Sushi Go! - I hadnβt played this in many years, but came back from last place 2nd round to win 3rd due to some strategic pudding reserves
- Shipwreck Arcana - I love love love this game for the deductive gameplay, intriguing art, cooperative play, and small game size
- pioneer in transparency, character goals, “say yes”, “let it ride”, and “use-based improvement”
- emergent story, character, & setting complexity
- unique, character-driven play
- minigames
- rewards mastery
π² Quick experiment creating a dungeon map using a grid background and photo foreground.
(This one had been a πΈ of a π°)
ππ² Finished reading: Into the Odd (remastered).
What do you like about it? Have you played it? Have you taken anything from it for another game?
Becoming a 1st level ranger π² and sleuthing around π
Two little audio stories from todayβs adventures.
π² Let's Make a Hexmap!
I need a hazardous hexmap for a post-apocalyptic science-fantasy-meets-dark-fantasy game I’m developing to play with some friends. I think things like this always end up more interesting when the input of multiple people creates emergent complexity. That’s where you come in!
(I’ll make a cleaner version with canonical symbols, once we complete the exercise.)
Rules/Steps
Menu
π² Working on a game that’s part Dark Sun and part Mothership and should be able to steal from adventures for both. Best idea or worst idea?
π² A roguelite TTPRG where chargen is quick but meaningful, character loss or swap-out is common, and experience provides options or benefits to future characters.
This probably exists already? Pointers welcome if so. If not, letβs make it.
π² Updated π₯βΈοΈ stack
Not pictured, Mouse Guard and 1st and 2nd ed. Torchbearer
A couple of my friends are launching a crowdfunded game, soon:
π² The Real Thing RPG an official Faith No More πΆ PbtA game.
π²
π² First official RPG credits and the collection is gorgeous!
π² Torchbearer 2nd ed. set showed up, but wonβt have a chance to look at it til tomorrow. Ob 4 Will test.
π² Played D&D and didnβt roll the dice once.
Doing it wrong?
or
Doing it very right?
π² Took a break from GMing our long-running Burning Wheel setting, and we’re doing a little #DND5E
I’m playing a hobbitses merchant who accidentally made a deal with a fey. (Warlock) Gonna be pretty fun.
π² online or in-person for games asks Jeremy.
I love the convenience of online, and the tools have become very good. It’s amazing as a GM.
As a player, I find it can be distracting, as other things are constantly trying to grab my attention. At the table, I can put my phone away. It’s a little more complicated online, but I’ve developed steps to limit distractions when playing that way.
π² Enjoyed a game night with some folks from church.
Totally unplanned, but also perfectly appropriate for Mennonites, we ended up mostly playing collaborative games and Dutch Blitz.
Nice to pick up a book with contributions from a number of people Iβve met. π²π
π² Paper App Dungeon is too easy to grind. You can just keep carefully moving and backtracking to avoid the bad stuff and hit the good stuff.
Suggestion: -1 HP anytime you cross over a path you’ve already trod, as your character experiences exhaustion.
What rules have you changed?
π² Great writeup of my favorite game system(s): Burning Wheel π₯βΈοΈ
Summarizing: