Games

    Playing Elder Scrolls Online with my niece and nephew. I'm stopping along the way all the time to grab the crafting supplies we come across so I can make stuff.
    "You're becoming grandma” my niece says.

    Jackbox party via Discord etc.

    We had a fun time trying this last night. Pro-tip for services where screen share doesn’t share audio: pipe the game output to your machine speakers (to be picked up by the mic) and the voice output to your headset.

    Pyramid Arcade Re-boxing

    My brother helped 3D print this Pyramid Arcade insert, and now instead of 10 colors of 3 trios, I now have a full stash (5 trios) of all 14 of my current pyramid colors. That includes the special releases of grey, “kickstarter green”, pink, and neon yellow.

    I can also fit in all the Pyramid Arcade components, plus some extra dice and black and white glass beads (for classic Zendo).

    Just in time to expand the collection with the Pyramid Quartet kickstarter and grab the silver pyramids!

    Labyrinth Adventure Game came today, and it’s even cooler than I thought it would be! Who wants to play?

    Field Notes made a D&D 5E Character Journal. 🎲

    Interested in Live Action role-playing games? Live within driving distance of Indianapolis? Come join our group! We’ll try games like Inheritance by Burning Wheel HQ, The Forgotten by Andrew Medeiros, Winterhorn and other LARPs by Bully Pulpit Games.

    edit: the site is no longer valid. Head to contact me if you are interested in LARP.

    I received my Trilemma Adventures Compendium 1 book, and it’s the coolest physical RPG book I’ve ever seen. Great format, color, layout, lay flat, appendices, maps…you name it.

    Alien RPG materials arrived, and the main book looks excellent. #RPG

    RPGs with Kids

    I recently shared pictures from an RPG I ran for my niece and nephew during thanksgiving week.

    I tried running [Dungeon World](https://www.drivethrurpg.com/product/108028/Dungeon-World ?affiliate_I’d=21283) for them last year, which was a bit too tricky of a rule set for them at the time. This time, I decided to start with Risus, a very simple system that uses ratings called “clichés”.

    Since we play Team Fortress 2 as a way to hangout and talk, we decided to set the game in the TF2 setting and use the TF2 classes (scout, soldier, pyro, demoman, heavy, engineer, medic, sniper, and spy) as our clichés. Having this pick list gave them enough, but not too much, variety to choose from.

    I used a semi-standard Risus setup of starting ratings at 4, 3, 2, 1 (for the total of 10). I also told them their agency would give them 1 basic weapon and 1 tool, or 4 tools. They both chose the first option. (Maybe I should have made it 5 tools, as it didn’t seem like a hard choice but for them.) They also picked code names and their “real names”. I encouraged them not to have the same things as each other in 3 and 4. Their characters started off like this:

    Codename: Z7 Real name: Megan 4: Engineer 3: Scout 2: Spy 1: Heavy Basic Weapon: shotgun Tool: Wrench

    Codename: H6 Real name: Jace 4: Heavy 3: Pyro 2: Scout 1: Sniper Basic Weapon: rifle Tool: binoculars

    We didn’t have enough d6s, so I used d10s. I also used the Risus variant where you look at the best die in the roll, instead of the total. To play, when they wanted to do something interesting with an uncertain outcome, I asked them to describe it, told them which of their cliches was appropriate, and gave them a difficulty between 6 and 10. I also brought in the Risus conflict rules, again using versus instead of totals.

    I also brought in “bennies” to the system, in order to give us a little more flexibility. I awarded them 1 at the start of their mission, and told them they’d get another any time I thought they did something really interesting or clever. They could give me a bennie when they failed a roll and wanted to re-roll it. However, when I got a bennie from then, I could put it back in the pool to add a twist to the story. (In retrospect, I could have instead set it up where I “pay” it to whoever was affected by the twist, but this gets complicated when it could affect both of them.)

    I did one more piece of prep. I marked up a pile of note cards with “standard exits” at each cardinal direction and various paths connecting them.

    To play, I asked them to pick a card (from a face down spread). I added some more rough drawings to this card to turn it into their headquarters for their agency (which they decided was called the “Adventurers Agency”).

    They were given their mission: to shut down the Mann Co factory that was producing robots that were being created and sent out to take over the city. They were also warned that some of the robots had been designed to look like humans! They were able to requisition a little more equipment, based on the mission. They ended up with a stun stick (with 3 charges), 1 stick of dynamite, and x-ray googles that could look through a nearby surface and maybe detect false robots.

    The rest of it played out through the story. When they traveled “off a card” on our map, I had them pull a random card to place in that direction they went, and I added a few more light details to that section of the map that was being built out. I had decided at the beginning which one would represent the final factory, but of course I provided a lot of challenges to them along the way.

    The finale was when they ended up using the stick of dynamite to disable the power supply for the plant. We had a lot of fun, and they keep asking to do another mission!

    I’m happy to answer any questions about how I setup or ran this!

    From an RPG with niece and nephew. A Risus-based TF2-inspired build-as-you-go game where the agents had to shut down a Mann Co robot factory.

    Edit: full writeup now here

    Helping my friend run a puzzle LARP for his daughter’s birthday party 🗿🗝🔍👻

    I’m back from #GenCon19, so I released a podcast about Games! Available now for subscribers of Resilient.

    #GenCon19 Day 3

    It was back to Games on Demand, again. Miles and I got to try out Maze Rats. I confess I have avoided a lot of the “OSR” space due to encountering so much toxic behavior from that community. That said, this was a simple and fun game, and I may add it to my toolbox along with new-school old-school games like Whitehack, Torchbearer, and Vagabonds of Dyfed.


    We also got to try out another card-based RPG. I’m always eager to try these, because I love cards and have been tossing around ideas for my own game for years. Capers is a dual-named game because in it you play both supers (caped, get it?) and are involved in prohibition era-capers.

    We had a pretty inexperienced (I think?) GM, so I’m not sure I got a good shake of this game, but I learned enough about how it’s setup to see what I liked and didn’t.


    Saturday was also the day I got the David Peterson AKA Mouse Guard commission of our beloved dog Siku!

    #GenCon19 Day 2

    I started today off with some Games on Demand, and Miles, Christian, and I got to try the Penthouse playset with a couple others. It was epic in both the funny and horrible ways that Fiasco should be. Fiasco at GenCon seems to now be an annual thing for Miles and me.


    Then, it was time for our Aecer’s Light Burning Wheel game with Mad Jay. We had a great time, and I’m very interested in what he is doing with the Wolfen and Roden in Burning Wheel. The zine and scenario are going to be great!


    I got a chance to swing by the Burning Wheel Headquarters booth and see David Peterson (AKA Mouse Guard) in action, working on the piece I commissioned. That was quite the treat, and I’m really excited about how it is going to turn out!


    I also found a good-condition used physical copy of the D6 System book, which you may recognize as the core rules that powered West End Games Star Wars (and other games).


    The day ended with a fun dinner with friends. Looking forward to another great day at #GenCon19

    #GenCon2019 Day 1

    I started GenCon off right by going to the gym before opening ceremonies! I am happy of myself!

    When the expo hall opened, I made a straight line to the BWHQ booth, as has become my tradition:

    • Checked to see if there are any play tests this year (more on that, later)
    • Picked up an (additional) copy of Miseries & Misfortunes, to supplement the Kickstarter
    • Got the small zine game Catch the Devil
    • Most excitedly, I commissioned a toned paper sketch from David Peterson AKA Mouse Guard

    Indie Press Revolution is always a good booth to check out physical RPG products. Bonus: they email you a copy of the digital book when you buy physical. I found some great stuff:

    • I’m a fan of the Vampire the Masquerade product line (before problems with 5th edition and their catering to abusers and the alt right, anyway). I’d been wanting Beckett’s Jyhad Diary for a while, but held off due to cost. IPR had a nice sale, so I got a copy.
    • Also on the Vampire front, they had physical copies of the Prince’s Gambit. This is another type of game I’m always up for: parlor/social-deduction game.
    • I also grabbed Companions’ Tale, because it’s a mapmaking and collaborative storytelling game. I like the idea of examining what version of the stories live, too.
    • IPR also had physical decks for the small LARP Winterhorn, which is a game where you play the regime trying to stop peace & justice activists. Understandably, this is an educational LARP which can help to threat-model our own activism efforts, examining how we might be more resilient and effective.

    I also swung by Posthuman Studios, and picked up my Kickstarter version of Eclipse Phase 2nd Ed. As usual, these folks were really cool to chat with at the booth.

    Our coupon book had a free copy of Dwar7s Duel so I had to grab that, because Dwarves. It looks to be a simpler version of Dwar7s Fall, maybe?

    And finally, I couldn’t let a GenCon go buy without my customary Timid Monster. These are very cool and I have a little stand for them in my office.


    After the expo hall, I enjoyed a hilarious game of Goblin Quest with Miles at Games on Demand, my favorite place to try cool RPGs.


    Up next was the update panel from Burning Wheel Headquarters. We heard about what’s going on with the Burning Wheel universe. In summary:

    • Torchbearer 2 has a ton of revisions, they’re very excited about it, and they’re looking at how they can get some great playtesting and feedback before publishing
    • Miseries & Misfortunes is going to start having some setting, scenario, & lifepath expansions because the 5 years in Paris (1648-1652) is concurrent with interesting things happening in many other places in the world (and is apparently called “the general crisis” by some historians)
    • The “secret playtest” we did at #GenCon2018 has had more playtests, and much of the design work is complete, but i’ts been a bit on the back burner as other projects have taken front stage (and the challenging parts of component, art, etc. production have come up)

    Tonight, I’ll be joining a big game of Torchbearer that got coordinated via the Burning Wheel forums.

    Have any of you already played [Bloc by Bloc](https://outofordergames.com/blocbybloc/)?

    I did some mapping for my Whitehack open table hexcrawl game. I used Martin Ralya’s Hexamancer process to make the base map, exploring a couple spirals of hexes and then finishing hexes surrounding featured sites. Text, call, or email if you want to play. #RPG

    Introducing Blog Categories and Specific Feeds!

    Good news! Per this announcement, Micro.blog now supports categories, and therefore, so does this blog.

    Categories allow you to view or subscribe to a selection of blog posts related to a certain theme. My collections could evolve over time, but you can always see the live list at the top of my archive page. I created the following breakdown, which most of my posts will fit into:

    • Anabaptism - Anabatism, Mennonites, and faith from those perspectives (RSS Feed)
    • Digital Minimalism - intentionality around use of tech (RSS Feed)
    • Games - a broad category for card games, board games, role-playing games, party games, live action games, and video games (RSS Feed)
    • Humor - satire, comics, etc. (RSS feed)
    • Ideas - food for thought, strategy, politics, philosophy, theology, psychology, etc. (RSS feed)
    • Resilience - information/cybersecurity, sustainability, emotional & psychological resilience, posts from my Newsletter/Podcast (RSS feed)
    • Review - year-in-review, looks back, but also comments on books, tools, video, music, events, etc. (RSS feed)
    • Soccer - maybe I should just make this “sports”, but I really only share about Soccer (core teams: Indy Eleven, US Women’s & Mens’s national teams, Chelsea FC) (RSS feed)

    Questions? Comments?

    Rearranged my main gaming bookshelves today. (Not pictured: d20 books, Exalted 1st ed, other core White Wolf books, GMing books w/ no mechanics, Dominion Rules books, Mouse Guard books, loads of PDFs.) #RPG

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